GGST ▰ Mocchi (Sol Badguy) vs Yui Yui (Happy Chaos). Guilty Gear Strive High Level Gameplay



📌 Sol high level gameplay: https://www.youtube.com/playlist?list=PLmHR7LWec_njz_aOcL9U9S7J_QLslfFJk
📌 Testament high level gameplay: https://www.youtube.com/playlist?list=PLmHR7LWec_nhAW3lK13cLMGpYc6gnQeN1

🎧 Background music in this video:

1. GGST – Find Your One Way
2. GGXrd – Divide My Heart
3. GGXX – The Midnight Carnival
4. GGST – Smell Of The Game
5. GGXrd – The Ship
6. GGXX – Meet Again

#ggst #guiltygearstrive #guiltygear #strive #highlevelgameplay #ggst_so #ggst_hc

16 comments
  1. 6 bullets is not enough. HC needs at least 8 bullets for better zoning. Also, his attacks should launch the opponent higher for better consistancy and damage.

  2. You could almost physically just feel the annoyance and frustration emanating from this match. Its a shame HC is such a cool character too, cause he is actually just insufferable to deal with at all levels of play.

  3. This was a strange round of sets to say the least. I play both Sol(secondary) and HC(main) but to me the interactions between the two seemed off. I don’t remember seeing Sol use night raid while uncursed. Stalling with bandit bringer. It just felt off to me

  4. Guess which of these 2 got nerfed for being too much of a threat in the midrange. Can't imagine Japanese players seeing this and still thinking Chaos is low tier.

  5. Anyone else feel like these rounds felt really slow and that something was different? Usually with Sol and with other HC's like Tiger Pop and Umisho the matches feel really fast paced and explosive with lots of rushdown. Watching these sets felt like seeing both players walking through a thick layer of mud with how slow everything felt.

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